Whether you are making blockchain games, or reading about them, there is one common thread that ties this small community together, and that is our excitement about the possibilities. The team behind REPOP WORLD decided to make a blockchain game for that very reason. While we may not know where this will all lead, we are all most certainly inspired about where it could lead.
I had a chance to connect with the Repop World team and learn all about their innovative project and their unique perspective on this growing market.
Can you tell me a bit of background about you and your team? What inspired you to get into blockchain / crypto games?
Alex: As computer engineers, me and Luís usually get together for coffee and endless talks about the future and innovation. Despite the noise that surrounded crypto, in December 2017, I urged my longtime friend to take a closer look at blockchain. In a matter of days, he had read hundreds of papers and articles on Ethereum and blockchain. I’ve never seen anyone so excited with that technology before, so we decided to reunite our group of friends and check if they shared our enthusiasm to start a project as a learning experience. Miguel and Inês were the most inspired and showed up for the two day hackathon at Luís’ where REPOP WORLD was born.
Tell me about how the vision for REPOP WORLD came about. What inspired you to make a game like this?
Alex: At the time, we just wanted an easy and rather small project to test the waters and learn more about blockchain while still having a laugh. Our vision became quite clear when we took a look at the extremely popular games CryptoKitties and CryptoCelebrities and wondered: “Wouldn’t it be cool if we could merge these two concepts? We could probably create the son of Barack Obama and Donald Trump! That’s something funny right?”.
It wasn’t neither an easy nor a small project, but we did have a lot of fun.
What is the basic gameplay, story, and marketplace of REPOP WORLD? How does the game and marketplace work?
Alex: The story surrounds the end of Earth and the migration of POPs to Mars. Now they’ll have to repopulate their new world. Similarly to CryptoKitties, players can create new POPs (Clones) by using a “Cloning Machine” which allows parents to clone regardless of their gender.
New Original POPs, with unique traits, are launched every week on auctions. The highest bidders at the end become the owners. This is our way to release new characters into the game.
Players can then buy or sell their own POPs on the POPs Market, or, if they prefer, they can sell their POPs’ genes on the Genes Market. Genes allow other players to clone with your POP without the need of selling it.
For a more detailed description we put together a comprehensive “How to Play” on Medium.
What are some of the barriers you see ahead for your project and Crypto Games in general?
Luís: We feel that blockchain it’s still maturing which has its pros and cons. While the fact that we’re starting early sets us up to have a good understanding of the technology by the time it’s ready for mass adoption, we feel that the massive load of scams frightens the market and it’s reducing the adoption.
The development also feels quite primitive and non intuitive which limits a lot the ability to scale and expand to bigger projects.
We hope to see fewer scammy projects and better development tools in the near future.
Tell me about your perspective on blockchain technology and games in general. Where is this all going? and why is it important to you?
Luís: Regarding the games on blockchain, we really think that, in the next few months, we’ll see a lot of micro economy related games popping up. There’s a big market for strategy and world builder games nowadays and the concept of owning something digital has never made more sense than with blockchain.
For me, it’s important, because I have seen what kind of problems owning something digital can bring. When I first learned the concept of non-fungible tokens and the implementation of ERC-721 (still under development) I was amazed by the possibilities. Games can and will benefit from this, but it should also extend to other fields that deal with ownership very soon.
What is your roadmap, and what plans do you have for the future for your team and your project?
Luís: We don’t know what the future holds. To be completely honest, it depends on the community we are able to create. If we achieve satisfactory goals in the next few months, we will plan further ahead.
On the other hand, we love innovation and we believe these kind of games are really interesting and have a strong potential. We would like to keep on working and innovating blockchain games with more gameplay. Without promises, can you imagine your POP taking care of your CryptoKitties? Or maybe battling Chibi Fighters, if that turns out to be possible? These are few possible ideas for the upcoming months.
Any key dates or milestones coming up that you would like to share? Any announcements coming up?
For now, we can commit to releasing new Original POPs every week as well as support on our communication channels. We already have a few POPs on the Original Auctions for an extended period of time to start off. After that, we hope to see some new Clones being created that will populate both the POPs and Genes Market and create new dynamics between players. We’re confident that, with a reasonable amount of users, we will be able to establish a good community and ultimately help the expansion of blockchain as positive innovation tech.
Got any comments, corrections, or new info? Get in touch!