Interview with CryptoMotors dev team

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CryptoMotors is a blockchain game built on the Ethereum blockchain where players get to design and collect exotic cars. Players get to have a voice in the car design process, collect rare vehicles that are tokenized using the ERC-721 token standard, and prepare to race in a 3D VR experience where players can see their collections come to life.
We had a chance to connect with the folks behind CryptoMotors to learn more their team, their vision, and the road ahead.

Can you tell me a bit of background about you and your team? What inspired you to get into blockchain/crypto games? 

My name is Leandro Bellone (CEO). I am an Industrial designer specialized in Automotive 3D surface modeling. I am from Buenos Aires, Argentina but I moved to Germany many years ago where I ‘ve worked for many brands like BMW, MINI, KIA, CITROEN, etc. You can check out some of the projects I participated here: https://www.behance.net/leandrobellone

Nahuel (CTO) and I always had the idea of creating a game together. We did many experimental projects and at the fall of 2017, after we met CryptoKitties and Decentraland, we completely fell in love with the emerging crypto gaming and crypto collectibles movement.

Both of us had already been investing in cryptocurrencies and we knew the potential of the blockchain technology. But I have to admit that if you are only talking about speculation and financial products it can become extremely boring after some time. But crypto collectibles/gaming were different, it was fun and backed by the same tech.

We knew our careers were going to take a leap of faith into this new industry. I was super convinced about the potential of the blockchain for the gaming and digital assets, and I slowly pitched the idea to other professionals to join our journey of creating a new digital car brand. We joined forces with Rodrigo Maldonado (CDO), Andrew Muller (CFO), Santiago Carullo (Solidity engineer) and later on with Dimitri Dillmann (Visualization artist), Alejandro Conzon (creative designer), Leonel Cirocco (software engineer), Arne Saxe (Marketing), Barbara De Maio (graphic designers) and Federico Balbo (game designer).
cryptomotors
Tell me about how the vision for CryptoMotors came about. What inspired you to make a game like this? 

We got completely fascinated by the applications of the blockchain into digital assets and gaming. Being able to really own digital products, its immutability and interoperability are simply amazing.

We think that the key role of crypto gaming and crypto collectibles is that it teaches people how blockchain works but in a friendly way. From our point of view car design and blockchain share one thing in common, it is hard to start with but extremely fun afterward the learning period.

Then we imagined a future where people will be proud to own digital assets because they have real value and can be used without restrictions in virtual reality and all kind of different games. Without any doubt, we are going in this direction, and it is pretty exciting. I think the movie “Ready player one” shows the VR world that many of us envision. CryptoMotors will produce high-quality vehicles for this digital world.

What is the basic gameplay, story, and marketplace of CryptoMotors? How does the game and marketplace work? 

CryptoMotors fun lies in allowing people to design and collect unique cars, to later on use them to race other players and earn ether while playing. We plan to launch different games stating with a stats racing game. Every type of car will be “born” in between a range of min. and max. values. Once the user buys a brand new car it will reveal its unique stats.
cryptomotors

The journey starts at the Design Studio, where the awesome cars are developed following a 3 stages design plan. You can join design competitions and vote which car should be produced by the team. Users can even pre-order cars that are in its early design stage, buy them once they are released or the third option is buying from another user in our marketplace. The interesting part of buying a second-hand car is that it reduces the uncertainty of its hidden stats. But who knows, maybe the golden car was waiting for the next owner to appear and you just missed it!

Then comes the tuning. We will create a new marketplace for buying and selling auto parts. You can buy upgrades and decide in your garage how to make your car look great and behave better on the road.

Finally, there is the race. We propose a Stats based game with many iterations behind the scene, which give the game more flavor instead of being just numbers comparison. There will be many types of racing styles and users will be able to join competitions or do 1 vs 1 racing.

The biggest goal from CryptoMotors is to be able to integrate our cars on many different platforms and video games. This will be possible thanks to the NFTs interoperability. Another cool fact is that every car is properly 3D modeled by experts that are used to bring cars to production in real life. So every car could be 3d printed and potentially produced in a limited series.
What are some of the barriers you see ahead for your project and Crypto Games in general? 

 

In general, I would say that education is the biggest barrier. For a person that never used crypto before, buying a first crypto collectible may sound very difficult. Once you do it for the first time you realize how simple it is.

Another challenge that affects Crypto games is how to get in contact with potential users. Since the ICO fever, it became very hard to advertise in the big social media channels. Of course, there are workarounds but I think this is still a big hustle for a project like CryptoMotors.

CryptoMotors is established in Germany and I must say that it was remarkably difficult to found a crypto company in a European country. But luckily for us, it worked out. I wish good luck to all the brave guys who would like to become an established company here.

I think this is just the beginning for crypto gaming, let’s see in some months or years how this industry evolves. Anyway, we are very positive and excited about it.

Tell me about your perspective on blockchain technology and games in general. Where is this all going? And why is it important to you? 

I think the best phrase to describe the future that the blockchain brings us is the “freedom of choice”. We imagine a future where people own digital items just like they own goods in the real world, with the power to decide where to buy, trade, use or keep them. In the case of CryptoMotors, you will be able to race your cars across different platforms and games.

I think the blockchain technology will play an enormous role in the gaming industry in the next years. We are just at the beginning of a revolution that will change our perception of digital property. The interoperability of the NFTs will allow indie game developers to create all kind of new games where you can play with your assets, giving the user endless possibilities.

For us is important to be here to raise the perception of digital goods quality. We designed cars for big brands, many times complete cars that were fully finished in 3D are canceled and the people outside the studios will never see those amazing digital projects. Now thanks to the NFTs we can create amazing cars with the people for the people. No more hidden projects and equal opportunities for all the people from all over the world to achieve their dreams of designing, owning and racing new cars.
What is your roadmap, and what plans do you have for the future for your team and your project? 
4Q 2018
– MVP platform is launched
– Marketplace
– Studio – CM GEN0 cars.
– Garage
– Beta racing game
– Development of the car racing game
– First Design challenges
1Q 2019
– Racing game
– 3D/VR viewer for cars in the garage
– Cars are tested in external games
– Development of custom parts
2Q 2019
– Customizable Parts
– Optional 3D printed cars
– First steps CryptoMotors Academy
3Q 2019
– Implementation of CM Token for improving racing experiences
– Development of mobile app
4Q 2019
– Mobile app
– Development of 3D/VR game
Any key dates or milestones coming up that you would like to share? Any announcements coming up? 

 

We are about to launch our first version of the CryptoMotors platform on the 1st of November. It will include the marketplace, garage, and the design studio. We plan to launch the first design challenge very soon too.

Our beta racing game will be available to try out at the end of the year! and The plan is in 1Q to have many different racing styles. So stay tuned, and get ready to race your car!
For more information on CryptoMotors, visit their official website here.

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